College of Education

Embodied and Immersive Technologies (EmIT) Group

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The ELASTIC3S Project (Embodied Learning Augmented through Simulation Theaters for Interacting with Cross-Cutting Concepts in Science) strives to create a new genre of technology-enhanced interactions for education with the development of "simulation theaters for embodied learning" that target crosscutting themes in STEM such as scale, patterns, and rates of change. This NSF-funded project seeks to understand how high school students’ can use full body movement to interact with simulations of scientific phenomena such as earthquakes, acidity/basicity, and climate change. Using advanced gesture recognition techniques and video-game-like simulations we are creating engaging learning environments where students can explore the connections between different science topics.


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Lindgren, R., Morphew, J. W., Kang, J., Planey, J., & Mestre, J. P. (2022). Learning and transfer effects of embodied simulations targeting crosscutting concepts in science. Journal of Educational Psychology, 114(3), 462–481.

Kang, J., Diederich, M., Lindgren, R., & Junokas, M. J. (2021). Gesture patterns and learning in an embodied XR science simulation [pdf]. Educational Technology & Society, 24(2), 77-92.

Lindgren, R., Morphew, J. W., Kang, J., & Junokas, M. J. (2019). An embodied cyberlearning platform for gestural interaction with cross-cutting science concepts [pdf]. Mind, Brain, & Education, 13(1), 53-61.

Junokas, M. J., Lindgren, R., Kang, J., & Morphew, J. W. (2018). Enhancing multimodal learning through personalized gesture recognition [pdf]. Journal of Computer Assisted Learning, 34(4), 350-357.

Kang, J., Lindgren, R., & Planey, J. (2018). Exploring emergent features of student interaction within an embodied science learning simulation [pdf]. Multimodal Technologies and Interaction, 2(3), 39-58.