Robb Lindgren is Director of the EmIT Group and an Associate Professor of Curriculum & Instruction in the College of Education at the University of Illinois. His research examines theories and designs for learning within emerging media platforms (e.g., simulations, virtual environments, mobile devices, video games, augmented and virtual reality, etc.). He seeks to understand how digital technologies can be used to construct new identities and generate new perspectives that lead to stronger comprehension of complex ideas, particularly in STEM content areas. His work investigates how physical, body-based interactions with learning content can facilitate new understandings, and how games and simulations can be effectively designed to take these types of interactions as input. He is also interested in how digital technologies can provide new approaches to assessing learning, such as examining where learners focus their attention, what choices they make, and how well they adapt to new situations.
Additional information about Dr. Lindgren is available on his profile page for the College of Education at the University of Illinois
Sourabh is a PhD student interested in improving the efficacy of formal and informal after-school learning (e.g., homework). His research interests are focused on the impacts of technology-rich after-school learning environments on academic achievement, interests, engagement, and motivation. He believes homework should be a playful extension of classroom learning.
Litong Zeng is a PhD student interested in mixed reality environments for collaborative learning, haptic device for embodiment learning, simulation games for learning, and combining art and STEM education.
Robin Jephthah Rajarathinam
Robin is a PhD student with a background in mechanical engineering and education. His research interests broadly focus on collaborative learning in engineering classroom contexts. To this end, his primary focus is on how learning analytics can help understand and develop meaningful collaborative learning experiences for students.
Shafagh is a PhD student with a focus on educational technology. She has a background in industrial design and an interest in design for social justice and equity in education internationally. She is dedicated to designing diverse and inclusive learning environments through multisensory techniques considering individual differences of the learners and their access to technology.
Kevin is a PhD student with a focus on educational technology and equity in STEM education. He is currently a research assistant with the EMPOWER Enacting Materials to Promote Ownership, Engagement, and Relevance research project, where he works collaboratively with science teachers in adapting their curriculum. Kevin also has a focus on the design and utilization of technologies such as machine learning for usage in qualitative research methodologies.
Taehyun is a PhD student interested in designing emerging media platforms such as virtual and mixed reality, simulations, or video games with the framework of embodied cognition and design-based research. He seeks to understand how these technologies can be used to help learning and teaching, especially in the STEM domain. He is currently leading the ChromosoME project.
Casey is a PhD student who is interested in exploring technologies for supporting collaborations in post-secondary and community makerspaces. He is currently leading the REACH project.
Carter is a 3D Technical Artist for the Imaging Technology Group out of Beckman Institute. He is interested in researching the ways in which visualizations and interactive systems can help people build a stronger visual intuition, and help them better understand how systems work in many different areas of life.
Dejan is interested in designing augmented reality (AR) tabletop games for mobile learning environments. He is researching the 3D spatial affordances of AR technology to facilitate mathematics and geometry learning.
James defended his thesis spring of 2023 exploring how students leverage an immersive VR drawing platform he designed to explain the mechanisms behind the lunar phases. Broadly James is interested in the integration of immersive science learning experiences into formal classroom environments. He is currently a postdoctoral researcher with the Molecule Maker Lab Institute at the University of Illinois Urbana-Champaign where he is helping shape the NSF-funded institute’s vision for AI supported chemistry research into meaningful learning experiences and digital tools across K-12 and undergraduate settings.
Brian Guerrero is a 2023 alumni who followed his passion in video games to explore the role they play in education. Within games, Brian explored motivation, interest, trends in communication, and team mental models to learn how games played a role in learning. By investigating commercial games, he hopes to inspire future gamers and researchers to think critically about the power of their favorite games.